Publication | Closed Access
Crowdfunding: A Spimatic application of digital fandom
45
Citations
25
References
2014
Year
Digital FandomEmerging MediaMedia InnovationFan CommunitiesMedia IndustriesPopular CultureMedia StudiesDigital CultureMedia ActivismSocial MediaManagementOwn Fan CommunitiesFan StudiesMedia InstitutionsFan LoyaltyTheatreUser-generated ContentDigital EntertainmentCrowdfundingMass CommunicationArtsAudience Reception
The digital environment has created new spaces for fans to engage with the production of their favorite texts, yet fan studies have largely overlooked the broader temporal structures that shape this engagement. This article seeks to augment digital fandom studies by applying Bruce Sterling’s Spime concept to investigate how crowdfunding technology influences audience affect. The study analyzes successful and failed Kickstarter campaigns—such as Veronica Mars, Wish I Was Here, and Darci’s Walk of Shame—to illustrate how entertainers draw on or fail to draw on fan community support to generate funds and word‑of‑mouth publicity. These campaigns demonstrate that fans wield consequential power at multiple nodes throughout the production process.
The digital environment has opened up new spaces for fans to engage with the production process of their favoured texts. However, fan studies have largely neglected the larger temporal structures undergirding this engagement. In this article, I augment studies of digital fandom by utilizing Bruce Sterling’s technosocial concept of the Spime as a means of investigating the relationship forged between the technology of crowdfunding and the affect of particular audiences. The successful Kickstarter campaigns for Rob Thomas and Kristen Bell’s Veronica Mars film and Zach Braff’s film Wish I Was Here, and the failed Kickstarter campaign for Melissa Joan Hart’s film Darci’ s Walk of Shame, each illustrate how the entertainers drew (or did not draw) on specific support from the lineage of his or her own fan communities to generate funds and word-of-mouth publicity. These campaigns ultimately illustrate the consequential powers of the fan at multiple nodes within the production process.
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