IEEE Transactions on Visualization and Computer Graphics · 1995 · 11 citations · 23 references
ComputingComputational EngineeringComputational GeometryComputational MechanicsGeometric ModelingCurve ModelingGeometry ProcessingGrid GenerationMesh GenerationParticle MethodsParticle TracingBernstein PolynomialsInterpolation AlgorithmsPath GenerationPolynomial InterpolationVector Field InterpolationVector Field Modeling
Particle path computation in unsteady 3D vector fields given in discrete, structured form (i.e., as a hexahedral curvilinear grid) requires the local approximation of the vector field and the path. Quadrilinear interpolation and Bernstein-Bezier polynomials are used for the local vector field and path approximation. The next point in a sequence of points on a particle path is computed using this local approximation. Bernstein-Bezier polynomials are primarily used in geometric modeling, and their properties allow direct computation of points on a particle path.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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Fundamentals of Computer Aided Geometric Design.
E. W. C., Josef Hoschek, Dieter Lasser et al. · Mathematics of Computation · 1995 · 1.2K citations
Fundamentals of computer aided geometric design
Choice Reviews Online · 1994 · 768 citations