Procedia - Social and Behavioral Sciences · 2009 · 58 citations · 1 references
EducationEducational TechnologyInstructionInstructional DesignMobile ComputingUser Experience DesignEducational Technology IntegrationInteractive Learning EnvironmentsMobile Application DevelopmentMobile LearningMobile Learning EnvironmentsNavigationNavigation RequirementsSpecial Technical Feature
This article analyses different methods of adapting digital content for its delivery via mobile devices taking into account two aspects which are a fundamental part of the learning process; on the one hand, functionality of the contents, and on the other, the actual controlled navigation requirements that the learner needs in order to acquire high level knowledge. Currently the existing development processes consist of adapting content ad-hoc considering the device's special technical features and the programming language which has been used. Designers and programmers pay special attention to the increasing need of implementing and going about the creation process in a systematic way. This obviously leads to a growing need to establish reference marks that will allow us to compare these different methods of creation. The development and adaptation of digital content and navigability and the impact on the user is a point of departure for future research. Its function would be to determine effectively whether this learning process is viable or not.
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Towards a Pattern Language for Learning Management Systems
Paris Avgeriou, Andreas Papasalouros, Symeon Retalis et al. · 2003 · 177 citations · Full text