Publication | Closed Access
Pirates
64
Citations
4
References
2001
Year
Unknown Venue
Social SettingsEngineeringMobile InteractionPervasive ComputingDesignArtsUser ExperienceProximity-triggered InteractionGame AnalyticsHuman-computer InteractionMobile ComputingLocation-based GameCommunicationGamesTechnologyPervasive GameGame DesignProximity-sensing Technology
We show how proximity-sensing technology can be integrated into computer game design to provide richer game experiences in social settings. To explore the theme of proximity-triggered interaction, we have constructed Pirates! -- a multi-player, wireless computer game for handheld computers, played throughout a physical environment. The players' physical locations in the environment trigger game events.
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