Concepedia

Abstract

We show that the fixed power, synchronous interference avoidance (IA) scheme of (C. Rose et al, IEEE Trans. on Wireless Comm., vol.1, no.3, p. 415-427, 2002) employing the (greedy) eigen-iteration can be modeled as the recently developed potential game of (D. Monderer et al, Journal of Games and Economic Behavior, vol.14, no.0044, p.124-143, 1996). Motivated by the fact that receivers can make small mistakes, we consider the convergence of the eigen-iteration when noise is added in a manner similar to (P. Anigstein, IEEE Trans. On Inf. Theory vol.49, no.4, 2003). Further, we restrict ourselves to a class of signal environments that we call levelable environments. Applying game-theory, we obtain a convergence result similar to that of the Anigstein method, for levelable environments: arbitrarily small noise assures that the eigen-iteration almost surely converges to a neighborhood of the optimum signature set.

References

YearCitations

Page 1