Publication | Closed Access
Unified particle physics for real-time applications
425
Citations
48
References
2014
Year
Geometric ModelingReal-time VisualizationEngineeringPhysically Based AnimationPhysicsNatural SciencesParticle PhysicsQuantum Field TheoryReal-time ApplicationsUnified Dynamics FrameworkParticle MethodComputer-aided DesignComputer ScienceComputational MechanicsInteractive Computer GraphicComputational GeometryReal-time Visual EffectsReal-time Computer Graphic
We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, and we show how this representation is flexible enough to model gases, liquids, deformable solids, rigid bodies and cloth with two-way interactions. We address some common problems with traditional particle-based methods and describe a parallel constraint solver based on position-based dynamics that is efficient enough for real-time applications.
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