IEEE Visualization · 1995 · 20 citations · 11 references
ComputingComputer ScienceComputer GraphicsRenderingVolume Visualization3D RenderingImage SynthesisScientific Volume VisualizationVolume RenderingVolumetric RenderingVolumetric VisualizationAccelerated Volume RenderingCost Trade-offCost Trade-off AnalysisCost-benefit Trade-off AnalysisIndexingInteractive Volume RenderingOpacityOpacity Transfer Functions
Splatting is an object-space direct volume rendering algorithm that produces images of high quality, but is computationally expensive like many other volume rendering algorithms. This paper presents a new technique that enhances the speed of splatting without trading off image quality. This new method reduces rendering time by employing a simple indexing mechanism which allows to visit and splat only the voxels of interest. It is shown that this algorithm is suitable for the dynamic situation in which viewing parameters and opacity transfer functions change interactively. We report experimental results on several test data sets of useful size and complexity, and discuss the cost/benefit trade-off of our method.
11
Display of surfaces from volume data
Marc Levoy · IEEE Computer Graphics and Applications · 1988 · 2.4K citations
Computing, Visualization, Rendering +11
Efficient ray tracing of volume data
Marc Levoy · ACM Transactions on Graphics · 1990 · 995 citations · Full text
Computing, Visualization, Rendering +14
Footprint evaluation for volume rendering
Lee Westover · 1990 · 793 citations