International Journal of Computational Geometry & Applications · 1992 · 21 citations · 12 references
ComputingComputer ScienceComputational GeometryData StructuresGeometric ModelingGeometric ApproximationGeometric Data StructuresGeometry ProcessingPoint LocationDynamic Point LocationFully Dynamic Point LocationPlanar Point LocationPoint Location In SubdivisionsPoint Location StructuresSubdivision
We present a fully dynamic data structure for point location in a monotone subdivision, based on the trapezoid method. The operations supported are insertion and deletion of vertices and edges, and horizontal translation of vertices. Let n be the current number of vertices of the subdivision. Point location queries take O( log n) time, while updates take O ( log 2 n) time (amortized for vertex insertion/deletion and worst-case for the other updates). The space requirement is O(n log n). This is the first fully dynamic point location data structure for monotone subdivisions that achieves optimal query time.
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Optimal Search in Planar Subdivisions
David Kirkpatrick · SIAM Journal on Computing · 1983 · 751 citations
Edward M. McCreight · SIAM Journal on Computing · 1985 · 499 citations
Triangulating a simple polygon
M. R. Garey, David S. Johnson, Franco P. Preparata et al. · Information Processing Letters · 1978 · 299 citations