Publication | Closed Access
Virtual Reality as a Tool for Improving Spatial Rotation among Deaf and Hard-of-Hearing Children
54
Citations
8
References
2001
Year
Spatial RotationsVirtual RealityCognitive DevelopmentImmersive Technology3D User InteractionHealth SciencesSpatial ReasoningAmerican Sign LanguageCognitive ScienceSpeech PerceptionPediatric OtolaryngologyAural AugmentationAudiologyRehabilitationHuman HearingSpatial RotationMulti-user VrHearing LossHard-of-hearing ChildrenPediatricsExtended RealityVirtual SpaceVisual Reinforcement AudiometryCochlear ImplantArts
The aim of this study was to investigate whether the practice of rotating Virtual Reality (VR) three-dimensional (3D) objects will enhance the spatial rotation thinking of deaf and hard-of-hearing children compared to the practice of rotating two-dimensional (2D) objects. Two groups were involved in this study: an experimental group, which included 21 deaf and hardof-hearing children, who played a VR 3D game, and a control group of 23 deaf and hard-of-hearing children, who played a similar 2D (not VR) game. The results clearly indicate that practicing with VR 3D spatial rotations significantly improved the children's performance of spatial rotation, which enhanced their ability to perform better in other intellectual skills as well as in their sign language skills.
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