Publication | Open Access
Experiments With Some Programs That Search Game Trees
117
Citations
12
References
1969
Year
Search OptimizationArtificial IntelligenceGame AiEngineeringCombinatorial GameGame TheoryComputational ComplexityComputational Game TheoryDynamic Ordering ProcedureSearch Game TreesCombinatorial OptimizationGeneral Game PlayingGame DesignLarge TreesComputer ScienceGamesLocal Search (Optimization)ArtsHeuristic Search
Many problems in artificial intelligence involve the searching of large trees of alternative possibilities—for example, game-playing and theorem-proving. The problem of efficiently searching large trees is discussed. A new method called “dynamic ordering” is described, and the older minimax and Alpha-Beta procedures are described for comparison purposes. Performance figures are given for six variations of the game of kalah. A quantity called “depth ratio” is derived which is a measure of the efficiency of a search procedure. A theoretical limit of efficiency is calculated and it is shown experimentally that the dynamic ordering procedure approaches that limit.
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