Publication | Closed Access
DTAM: Dense tracking and mapping in real-time
2K
Citations
12
References
2011
Year
Unknown Venue
EngineeringFeature ExtractionLocalization3D Computer VisionImage AnalysisDifferentiable RenderingDepth MapsObject TrackingComputational ImagingComputational GeometryGeometric ModelingCartographyMachine VisionReal-time Camera TrackingComputer EngineeringMoving Object TrackingComputer ScienceStructure From MotionComputer VisionOdometryNatural SciencesMulti-view GeometryScene Modeling
DTAM provides real‑time camera tracking and reconstruction using dense, pixel‑wise methods instead of feature extraction. DTAM estimates textured depth maps at keyframes, optimizes a globally regularized photometric energy in a non‑convex framework, and interleaves precise 6‑DOF camera tracking by whole‑image alignment against the dense model. DTAM achieves real‑time performance on commodity GPUs, outperforms feature‑based methods under rapid motion, and enables real‑time scene interaction in physics‑enhanced augmented reality.
DTAM is a system for real-time camera tracking and reconstruction which relies not on feature extraction but dense, every pixel methods. As a single hand-held RGB camera flies over a static scene, we estimate detailed textured depth maps at selected keyframes to produce a surface patchwork with millions of vertices. We use the hundreds of images available in a video stream to improve the quality of a simple photometric data term, and minimise a global spatially regularised energy functional in a novel non-convex optimisation framework. Interleaved, we track the camera's 6DOF motion precisely by frame-rate whole image alignment against the entire dense model. Our algorithms are highly parallelisable throughout and DTAM achieves real-time performance using current commodity GPU hardware. We demonstrate that a dense model permits superior tracking performance under rapid motion compared to a state of the art method using features; and also show the additional usefulness of the dense model for real-time scene interaction in a physics-enhanced augmented reality application.
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