Publication | Closed Access
Deliberation as Self-Discovery and Institutions for Political Speech
86
Citations
24
References
2007
Year
Game TheoryPolitical BehaviorCommunicationBelief ChangeBehavioral Game TheoryPublic DebateDemocracyCitizen AssemblyNon-cooperative Game TheoryPolitical SciencePolitical CommunicationMechanism DesignPolitical SpeechOptimal InstitutionsGamesImperfect Information GameBusinessDeliberative DemocracyResource AllocationArtsPersuasionAlgorithmic Game TheoryEconomics Of Information
We present a game-theoretic model of the social dynamics of belief change in which the (relevant) logically non-omniscient audience becomes convinced that the speakers' messages are `true' because its own prior beliefs logically entail them, rather than — as in cheap-talk models — because the speaker is (endogenously) trustworthy. We characterize the equilibria of the game and consider how their aggregate informational properties change with the variation in the institutions determining the ability of the speakers to reach their audience. We find that for plausible restrictions on the distribution of arguments and on the corresponding policy preferences in society, the informationally optimal institutions are first-best implementable, inegalitarian with respect to the resource allocation across speakers, and assign priority to the (more) extreme argument- and policy-holders.
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