IEEE Transactions on Visualization and Computer Graphics · 2001 · 249 citations · 18 references
ComputingComputer ScienceBiomedical ImagingComputational GeometryGross AnatomyGeometry ProcessingMedical Image AnalysisThree-dimensional ReconstructionVolume SegmentationPenalized OptimizationSkeleton ExtractionSkeleton-based RepresentationSkeletonization
Introduces a refined general definition of a skeleton that is based on a penalized distance function and that cannot create any of the degenerate cases of the earlier CEASAR (Center-line Extraction Algorithm-Smooth, Accurate and Robust) and TEASAR (Tree-structure Extraction Algorithm for Skeletons-Accurate and Robust) algorithms. Additionally, we provide an algorithm that finds the skeleton accurately and rapidly. Our solution is fully automatic, which frees the user from having to engage in manual data pre-processing. We present the accurate skeletons computed on a number of test data sets. The algorithm is very efficient, as demonstrated by the running times, which were all below seven minutes.
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A note on two problems in connexion with graphs
E. Dijkstra · Numerische Mathematik · 1959 · 23.8K citations
Lichan Hong, Shigeru Muraki, Arie Kaufman et al. · 1997 · 321 citations · Full text