ACM Transactions on Graphics · 2004 · 504 citations · 43 references
ComputingVisualization3D ModelingComputer VisionRendering3D AnimationAnimationImage SynthesisModeling For AnimationMotion CaptureMotion EstimationDynamic Scene ReconstructionMotion SynthesisReal-time Inverse KinematicsTexture Synthesis
We present an end-to-end system that goes from video sequences to high resolution, editable, dynamically controllable face models. The capture system employs synchronized video cameras and structured light projectors to record videos of a moving face from multiple viewpoints. A novel spacetime stereo algorithm is introduced to compute depth maps accurately and overcome over-fitting deficiencies in prior work. A new template fitting and tracking procedure fills in missing data and yields point correspondence across the entire sequence without using markers. We demonstrate a data-driven, interactive method for inverse kinematics that draws on the large set of fitted templates and allows for posing new expressions by dragging surface points directly. Finally, we describe new tools that model the dynamics in the input sequence to enable new animations, created via key-framing or texture-synthesis techniques.
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Active Shape Models-Their Training and Application
T.F. Cootes, Chris Taylor, D. H. Cooper et al. · Computer Vision and Image Understanding · 1995 · 7.2K citations · Full text
A morphable model for the synthesis of 3D faces
Volker Blanz, Thomas Vetter · 1999 · 4.8K citations · Full text
Numerical Recipes in C: The Art of Scientific Computing.
Chris Birchenhall, William H. Press, Saul A. Teukolsky et al. · The Economic Journal · 1994 · 4.4K citations