1999 · 60 citations · 17 references
ComputingComputer ScienceHuman-computer InteractionInteraction DesignNatural Language ProcessingComputer-mediated CommunicationConversational InterfacesConversational User InterfacesDialogue SystemsInterface DesignMultimodal InteractionAnthropomorphic CharactersConversational AgentsInteractive Dialogue SystemsNatural User InterfacesPersonasSpeech-based InteractionSpoken Dialogue SystemsSpoken Discourse
This article describes the Persona project at Microsoft Research, which is exploring social user interfaces that employ an explicitly anthropomorphic character to interact with the user in a natural spoken dialogue. The prototype system described here integrates spoken language input, a simple conversational dialogue manager, reactive 3D animation, speech output and sound effects to create Peedy the Parrot, a conversational assistant who accepts user requests for audio CDs and then plays them. 1. Lifelike Computer Characters: the Persona project at Microsoft Research ______________________________________________________1 1.
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Agents that reduce work and information overload
Pattie Maes · Communications of the ACM · 1994 · 2.3K citations
Clifford Nass, Jonathan Steuer, Ellen R. Tauber · 1994 · 1.8K citations
The role of emotion in believable agents
Joseph Bates · Communications of the ACM · 1994 · 1.2K citations · Full text
A muscle model for animation three-dimensional facial expression
Keith Waters · 1987 · 742 citations · Full text
Architecture, Anatomy, 3D Modeling +16