Publication | Closed Access
Lifelike Computer Characters: The Persona Project at Microsoft Research
60
Citations
17
References
1999
Year
Unknown Venue
Voice InteractionEngineeringLifelike Computer CharactersCommunicationVirtual HumanSpeech RecognitionMicrosoft ResearchAi-generated PersonaVirtual RealityConversation AnalysisGame DesignConversational User InterfaceDesignLinguisticsUser ExperienceSpeech CommunicationPersona ProjectSocial ComputingHuman-computer InteractionNatural Spoken DialogueArtsVoice TechnologySpeech InterfaceVirtual Character
This article describes the Persona project at Microsoft Research, which is exploring social user interfaces that employ an explicitly anthropomorphic character to interact with the user in a natural spoken dialogue. The prototype system described here integrates spoken language input, a simple conversational dialogue manager, reactive 3D animation, speech output and sound effects to create Peedy the Parrot, a conversational assistant who accepts user requests for audio CDs and then plays them. 1. Lifelike Computer Characters: the Persona project at Microsoft Research ______________________________________________________1 1.
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