IEEE Pervasive Computing · 2003 · 165 citations · 6 references
ArtsDesignMobile ComputingUser Experience DesignExperience DesignMixed RealityMobile Human-computer InteractionMobile User ExperienceSituation AwarenessUncertainty PerceptionImmersive Game DesignLocation-aware Interaction DesignLocation-based GamesLocation-based InteractionMixed Reality Experience DesignMixed Reality ExperiencesMixed Reality GamingMobile Game Design
With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You See Me Now?.
6
Ambiguity as a resource for design
William Gaver, Jacob Beaver, Steve Benford · 2003 · 1.3K citations
Arts, Design, Design Theory +9
Wayne Piekarski, Bruce H. Thomas · Communications of the ACM · 2002 · 314 citations
Computing, Educational Technology, Augmented Reality Design +6
Pirates! Using the Physical World as a Game Board
Staffan Björk, Peter Ljungstrand · 2001 · 272 citations
Thad Starner, Bastian Leibe, Brad Singletary et al. · 2000 · 91 citations · Full text