2006 · 55 citations · 36 references
ArchitectureMaterials Science3D ModelingGeometric ModelingRenderingDeformation MechanismsElastic DeformationGeometry ProcessingMaterial RepresentationMesh ModelingShape DeformationDeformable ModelsDeformationLocal DeformationMaterial Behavior ModelingPhysically Based Material ModelingSkeletal DeformationStiffnessSurface Deformation
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness of the material. In the virtual environment there are three prevalent approaches to model deformation: purely geometric, physically driven, and skeleton based. This paper proposes a new approach to model deformation that incorporates non-uniform materials into the geometric deformation framework. Our approach provides a simple and intuitive method to control the distribution of the bending and shearing throughout the model according to the local material stiffness. Thus, we are able to generate realistic looking, material-aware deformations at interactive rates. Our method works on all types of models, including models with continuous stiffness gradation and non-articulated models such as cloth. The material stiffness across the surface can be specified by the user with an intuitive paint-like interface or it can be learned from a sequence of sample deformations.
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Animating rotation with quaternion curves
Ken Shoemake · ACM SIGGRAPH Computer Graphics · 1985 · 1.7K citations
Demetri Terzopoulos, John Platt, Alan H. Barr et al. · 1987 · 1.7K citations
Timothy A. Davis · ACM Transactions on Mathematical Software · 2004 · 1.4K citations
Deformation transfer for triangle meshes
Robert W. Sumner, Jovan Popović · ACM Transactions on Graphics · 2004 · 1.1K citations