Public AffairsCommunicationPolitical CommunicationMedia StudiesMedia TheoryPropagandaInternet MemesNew MediaOnline PropagandaPolitical PropagandaWar PropagandaWar RhetoricDigital Political MemesMeme PropagandaPersuasive FunctionPersuasive GenreVideo Game History
In EVE Online, powerful alliances of thousands of players wage long war campaigns over in-game sovereignty, wealth, power, and status. The larger of these wars involve—two to three battles a day across multiple time zones demanding thousands of players and considerable in-game wealth. As with real wars, the morale of combatants plays a crucial role in the success of a campaign. In this article, I discuss the propaganda produced as a component of these wars and the crucial role that it plays in EVE’s virtual warfare. Leveraging broader Internet memes; “nerd” tropes; in-jokes; game history; and racial, cultural, and sexist stereotypes, these evocative images serve to bolster support and demoralize opponents. I argue that propaganda can be conceptualized as a form of paratext that emerges from within the game as part of play, rather than a peripheral industry that surrounds it. Consequently, I propose the term “emitext” to define this persuasive media.
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