Publication | Closed Access
Shading-Based Shape Refinement of RGB-D Images
122
Citations
18
References
2013
Year
Unknown Venue
EngineeringShape AnalysisComputer-aided DesignDepth Map3D Computer VisionImage AnalysisPhotometric StereoComputational GeometryShape RepresentationGeometry ProcessingGeometric ModelingMachine VisionIncomplete Depth MapSurface NormalsNoisy Depth MapShading-based Shape RefinementComputer Vision3D VisionNatural Sciences3D ReconstructionShape Modeling
We present a shading-based shape refinement algorithm which uses a noisy, incomplete depth map from Kinect to help resolve ambiguities in shape-from-shading. In our framework, the partial depth information is used to overcome bas-relief ambiguity in normals estimation, as well as to assist in recovering relative albedos, which are needed to reliably estimate the lighting environment and to separate shading from albedo. This refinement of surface normals using a noisy depth map leads to high-quality 3D surfaces. The effectiveness of our algorithm is demonstrated through several challenging real-world examples.
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