Publication | Closed Access
Map construction and exploration by mobile agents scattered in a dangerous network
39
Citations
17
References
2009
Year
Unknown Venue
Directed GraphEngineeringPathfindingField RoboticsNetwork AnalysisMobile Computation EntitiesComputational ComplexityAutonomous Agent SystemMap Construction ProblemAgent-based SystemMap Construction ProblemsMap ConstructionDangerous NetworkPath ProblemsMobile AgentsPath PlanningCartographyNetwork FlowsMobile AgentComputer ScienceGraph AlgorithmPopulation ProtocolNetwork Routing AlgorithmNetwork ScienceGraph TheoryNetwork AlgorithmRoute PlanningRobotics
We consider the map construction problem in a simple, connected graph by a set of mobile computation entities or agents that start from scattered locations throughout the graph. The problem is further complicated by dangerous elements, nodes and links, in the graph that eliminate agents traversing or arriving at them. The agents working in the graph communicate using a limited amount of storage at each node and work asynchronously. We present a deterministic algorithm that solves the exploration and map construction problems. The end result is also a rooted spanning tree and the election of a leader. The total cost of the algorithm is O(n <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">s</sub> m) total number of moves, where m is the number of links in the network and n <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">s</sub> is the number of safe nodes, improving the existing O(m <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> ) bound.
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