Review of General Psychology · 2010 · 501 citations · 59 references
EducationHealth EducationMedical EducationClinical MedicineHealth CommunicationPlay-based LearningGame-based LearningVideo Game StudiesClinical Skills DevelopmentClinical Skills TrainingHealth GamesSurgical Simulation TrainingSurgical Skill AssessmentSurgical Skill TrainingSurgical TrainingTherapeutic Games
Although a great deal of media attention has been given to the negative effects of playing video games, relatively less attention has been paid to the positive effects of engaging in this activity. Video games in health care provide ample examples of innovative ways to use existing commercial games for health improvement or surgical training. Tailor-made games help patients be more adherent to treatment regimens and train doctors how to manage patients in different clinical situations. In this review, examples in the scientific literature of commercially available and tailor-made games used for education and training with patients and medical students and doctors are summarized. There is a history of using video games with patients from the early days of gaming in the 1980s, and this has evolved into a focus on making tailor-made games for different disease groups, which have been evaluated in scientific trials more recently. Commercial video games have been of interest regarding their impact on surgical skill. More recently, some basic computer games have been developed and evaluated that train doctors in clinical skills. The studies presented in this article represent a body of work outlining positive effects of playing video games in the area of health care.
59
Crossing the Quality Chasm: A New Health System for the 21st Century
BMJ · 2001 · 10.8K citations
The file drawer problem and tolerance for null results.
Robert Rosenthal · Psychological Bulletin · 1979 · 8.6K citations
Action video game modifies visual selective attention
C. Shawn Green, Daphné Bavelier · Nature · 2003 · 2.5K citations
Medicine, Psychology, Vision Science +13