Journal of Computer Assisted Learning · 2003 · 204 citations · 12 references
ArchitectureInformation TechnologyHuman-computer InteractionInteraction DesignUser Experience DesignExperience DesignMobile Human-computer InteractionMobile User ExperienceVisitor EngagementVisitor Experience DesignVisitor StudiesDigital Experience DesignVisitor Experience
Abstract How should nomadic web content be designed to improve and transform user experiences in a hands‐on museum? In this study, 15 users were studied while using an electronic guidebook designed to augment user experiences via wireless technologies at the Exploratorium, an interactive science museum. Several recurring themes emerged from the analysis, such as users' sense of isolation and users' attempts to make a seamless transition between real‐place and virtual contexts. This paper shares a preliminary framework for organising user interactions with handheld devices, user experiences based on interviews and insights regarding the role of nomadic web content.
12
National Science Education Standards
James H. Shea · Journal of Geological Education · 1995 · 7.9K citations · Full text
Cyberguide: A mobile context‐aware tour guide
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Keith Cheverst, Nigel Davies, Keith Mitchell et al. · 2000 · 961 citations · Full text
From informing to remembering: ubiquitous systems in interactive museums
Margaret M. Fleck, Marcos Frid, Tim Kindberg et al. · IEEE Pervasive Computing · 2002 · 227 citations
Arts, Design, Interaction Design +11