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A decentralized approach to pursuer-evader games with multiple superior evaders

23

Citations

10

References

2006

Year

Abstract

Few approaches dealing with pursuer-evader (PE) game allow real-time applications for multi-pursuer-multi-evader situations, especially for cases of evaders with superior control resources such as higher speeds. In addition, existing implementations are often centralized and require prohibitive computation even for very small-scale case. This paper introduces a real-time decentralized approach for such games. A sufficient condition for capturing a superior evader is proposed. Evader value, time-discounting payoff factor, and different priorities, such as "to catch as many evaders as possible" and "to achieve highest team payoff", is considered. Simulations confirm the efficiency of this approach

References

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