IEEE Computer Graphics and Applications · 1993 · 174 citations · 18 references
ArchitectureComputer ScienceComputational GeometryGeometric ModelingGeometryGeometric ApproximationGeometry ProcessingMesh ModelingSubdivision SurfacesSurface ModelingSurface ReconstructionComplexityConsistencyImplementation ComplexityImplicit SurfacesPolygonal Surface RepresentationSurface MeshingTriangulation Algorithms
The authors review the principal algorithms for the polygonization of implicit surfaces and provide a framework for identifying their conceptual similarities and practical differences. The algorithms' merits are evaluated according to topological disambiguation, implementation complexity, and triangle count. Special attention is devoted to the ambiguity problem, and proposed solutions are analyzed in the context of consistency and correctness. It is argued that consistency suffices for many purposes and is achievable with single-entry tetrahedral or cubical tables.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
18
Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.2K citations · Full text
Computing, Radiology, Visualization +17
Data structure forsoft objects
Geoff Wyvill, Craig McPheeters, Brian Wyvill · The Visual Computer · 1986 · 765 citations