IEEE Transactions on Professional Communication · 1989 · 29 citations · 10 references
ArtsComputer ScienceDesignDocumentationHuman-computer InteractionUser Experience DesignExperience DesignInterface DesignUsability EngineeringUsability EvaluationUsability TestingUser-centered DesignDesign PrinciplesFormative Usability TestingInterface UsabilityIterative DesignSystem UsabilityUsability Of Documentation SystemsUser Requirements Analysis
A discussion of the real-world environment of usability testing in the computer industry leads into a discussion of how the real world constrains the usability process and how the usability specialist can cope with the constraints. The focus is on two major constraints that result from the need to get information to the interface designers early enough so that they can use it: the need to work with incomplete materials, and the short amount of time usually allotted for a usability test iteration. The design of a new documentation model at Microsoft is considered as an example.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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Building a user-derived interface
Michael Good, John Whiteside, Dennis Wixon et al. · Communications of the ACM · 1984 · 178 citations · Full text
Connecting theory and practice
Keith A. Butler · ACM SIGCHI Bulletin · 1985 · 54 citations · Full text
Arts, Design, Project Management +17
On designing for usability: an application of four key principles
Thomas T. Hewett, Charles T. Meadow · ACM SIGCHI Bulletin · 1986 · 25 citations · Full text
Arts, Computer Systems, Design +16
The Usability Edit: A New Level.
Candace Soderston · Technical Communication · 1985 · 24 citations