2001 · 214 citations · 36 references
Uniform TheoryAeroacousticsEngineeringVirtual EnvironmentsSound RenderingRealistic ModelingOcean AcousticsSpatial AudioSound SourcePhysical AcousticVirtual RealityNoiseImmersive AudioAcoustical EngineeringSound PropagationArchitectural AcousticGeometric ModelingOutdoor Sound PropagationSignal ProcessingVirtual WorldsBusinessAcoustics
Realistic modeling of reverberant sound in 3D virtual worlds provides users with important cues for localizing sound sources and understanding spatial properties of the environment. Unfortunately, current geometric acoustic modeling systems do not accurately simulate reverberant sound. Instead, they model only direct transmission and specular reflection, while diffraction is either ignored or modeled through statistical approximation. However, diffraction is important for correct interpretation of acoustic environments, especially when the direct path between sound source and receiver is occluded.
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Geometrical Theory of Diffraction*
Joseph B. Keller · Journal of the Optical Society of America · 1962 · 3K citations
Engineering, Geometry, Wave Optic +20
New lower bound techniques for robot motion planning problems
John Canny, John H. Reif · 1987 · 542 citations