ACM SIGGRAPH Computer Graphics · 1985 · 149 citations · 6 references
ArchitectureComputer ScienceVisualization3D ModelingComputational GeometryGeometric ModelingBoundary RepresentationGeometric RepresentationGeometry ProcessingGraphical RepresentationShape RepresentationSolid ModelingBoundary Representation ModelingEuler OperatorsFace ManipulationFace RepresentationMesh RepresentationStepwise RefinementVertex RepresentationVisualization Of Solid Objects
A relational graph structure based on a boundary representation of solid objects is described. In this structure, called face adjacency graph, nodes represent object faces, whereas edges and vertices are encoded into arcs and hyperarcs. Based on the face adjacency graph, we define a set of primitive face-oriented Euler operators, and a set of macrooperators for face manipulation, which allow a compact definition and an efficient updating of solid objects. We briefly describe a hierarchical graph structure based on the face adjacency graph, which provides a representation of an object at different levels of detail. Thus it is consistent with the stepwise refinement process through which the object description is produced.
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GWB: A Solid Modeler with Euler Operators
Mantyla, Sulonen · IEEE Computer Graphics and Applications · 1982 · 160 citations
Mathematical methods in computer graphics and design
Computer-Aided Design · 1979 · 139 citations
Creating volume models from edge-vertex graphs
Patrick Hanrahan · 1982 · 36 citations
Creating volume models from edge-vertex graphs
Patrick Hanrahan · ACM SIGGRAPH Computer Graphics · 1982 · 33 citations