Computer Graphics Forum · 1999 · 252 citations · 17 references
ArchitectureComputer ScienceComputational GeometryComputer GraphicsRendering3D RenderingBoolean OperationsGeometry ProcessingImplicit ModelingSurface ModelingSurface Rendering3D Surface ModelingBoolean Operations On Implicit SurfacesBoolean Surface OperationsCsg Tree RepresentationImplicit Surface RenderingSurface Deformation AlgorithmsWarping
Automatic blending has characterized the major advantage of implicit surface modeling systems. Recently, the introduction of deformations based on space warping and Boolean operations between primitives has increased the usefulness of such systems. We propose a further enhancement which will extend the range of models that can be easily and intuitively defined with a skeletal implicit surface system. We describe a hierarchical method which allows arbitrary compositions of models that make use of blending, warping and Boolean operations. We call this structure the BlobTree . Blending and space warping are treated in the same way as union, difference and intersection, i.e. as nodes in the BlobTree . The traversal of the BlobTree is described along with two rendering algorithms; a polygonizer and a ray tracer. We present some examples of interesting models which can be made easily using our approach that would be very difficult to represent with conventional systems.
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A Generalization of Algebraic Surface Drawing
J.F. Blinn · ACM Transactions on Graphics · 1982 · 1K citations
Data structure forsoft objects
Geoff Wyvill, Craig McPheeters, Brian Wyvill · The Visual Computer · 1986 · 765 citations
Global and local deformations of solid primitives
Alan H. Barr · 1984 · 730 citations