2012 · 46 citations · 26 references
ArtsDesign3D ModelingFurniture DesignInteraction DesignFurniture PrototypingInterface DesignShape RepresentationTangible User InterfacesInteractive Solid ModelingTactile FeedbackTactile Feedback InputTangible InteractionTangible Interaction DesignUser Study Evaluation
Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users can model with tangible 3D primitive shapes. Each of these shapes represents a copy or a fragment of the construction material. Instead of modeling in empty space, these shapes allow us to use the real-world environment and other existing objects as a tangible guide during 3D modeling. We call this approach Situated Modeling: users can create new real-sized 3D objects directly in 3D space while using the nearby existing objects as the ultimate reference. We also describe a two-handed shape-stamping technique for stamping with tactile feedback. We show a variety of doit-yourself furniture and household products designed with our system, and perform a user study to compare our method with a related AR-based modeling system.
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Steven Schkolne, Michael Pruett, Peter Schröder · 2001 · 263 citations
Arts, Design, 3D Modeling +7
3-Draw: a tool for designing 3D shapes
Emanuel M. Sachs, alice roberts, D. Stoops · IEEE Computer Graphics and Applications · 1991 · 254 citations
3DM: a three dimensional modeler using a head-mounted display
Jeff Butterworth, Stephen Hench, Marc Olano · 1992 · 249 citations
Jeffrey S. Pierce, Brian Stearns, Randy Pausch · 1999 · 230 citations · Full text
Arts, Design, Digital Humanities +7
Two-handed virtual manipulation
Ken Hinckley, Randy Pausch, Dennis R. Proffítt et al. · ACM Transactions on Computer-Human Interaction · 1998 · 199 citations · Full text