2002 · 10 citations · 5 references
ComputingComputer ScienceComputer GraphicsImmersive VisualizationInteraction DesignMultimodal InteractionVirtual RealityVirtual World NavigationVirtual WorldsAbstract Syntax ModelingCustomizable InterfacesHaptic DevicesInput DevicesNavigationVelocityVirtual Reality Input InterfacesVirtual Reality Interfaces
In this work we present a generic architecture for interfacing various input devices to VRML browsers. Concentrating on the aspect of navigation, our system supports the full range of potential input devices from conventional haptic devices like keyboard and mouse over special Virtual-Reality devices like spacemouse and joystick to, as a special feature, semantically higher level input like speech and gesture recognition. The communication between the individual components of the system is based on a context free grammar, allowing abstract modeling of the various devices and handling both discrete and continuous navigation information. Two new node extensions support the VRML author in creating highly customizable 3D applications: The DeviceSensor node allows grabbing arbitrary user input in a systematic way and the Camera node gives full control over the scene view by specifying velocity vectors and thus enabling arbitrary navigation modes. Finally, the proof of concept is given by a prototypical implementation in VRML.
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Alex Waibel, Minh Tue Vo, Paul Duchnowski et al. · Artificial Intelligence Review · 1996 · 64 citations
Multimodal interface research: a science without borders
Sharon Oviatt · 2000 · 27 citations
Virtual reality and multimedia human-computer interaction in medicine
Karl‐Hans Englmeier, Christian Krapichler, M. Haubner et al. · 2002 · 10 citations
Computing, Anatomy, Visualization +17