Social SciencesGender StudiesSociologyDigital Culture StudiesMedia StudiesPopular Culture StudiesGaming CultureInternet CultureLeisure ParticipationParticipatory CultureVideo Game CultureVideo Game StudiesDigital LeisureEthnographic InterviewsGamer CultureGaming IdentityIdentityOnline SpectatorshipPlayer IdentitySpectatorship In Game Performance
Using data gathered through our participant observation and informal interviews at DreamHack Winter 2005 and 2009 we explore a number of themes that not only provide insight into aspects of face-to-face real-time play at LAN parties but also highlight considerations for game studies more generally. In particular, we focus on the heterogeneity of play and experience, the role of spectatorship in computer gaming, the public performance of leisure and gamer identity, and the growing presence of women in game culture. We conclude by suggesting that researchers should begin to consider the much larger trend in which this form of leisure activity is integrating itself into mainstream pop/youth/network culture.
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Play between worlds: exploring online game culture
Choice Reviews Online · 2007 · 917 citations
Stuart Reeves, Barry Brown, Éric Laurier · Games and Culture · 2009 · 126 citations · Full text