Gaming Identity
Gaming Identity is a sociopsychological construct that denotes the extent to which an individual’s self-concept is shaped by their engagement with video games, distinguished by the integration of gaming-related behaviors, communities, and values into personal and social identity.
147
Publications
8.8K
Citations
219
Authors
144
Institutions
Publications per year
2017–2026
65
Parents
147
Darren Chappell, Virginia Eatough, Mark N.O. Davies et al. · International Journal of Mental Health and Addiction · 2006 · 261 citations
1–5 of 147
219
5
h-index
4
h-index
3
h-index
2
h-index
2
h-index
1–5 of 219
144
Nottingham Trent University
Nottingham, United Kingdom
5 h-index
8 publications
994 citations

The University of Melbourne
Melbourne, Australia
4 h-index
4 publications
500 citations

University of Twente
Enschede, The Netherlands
3 h-index
3 publications
179 citations
University of Wisconsin–Madison
Madison, United States
3 h-index
3 publications
435 citations

The University of Sydney
Sydney, Australia
3 h-index
6 publications
206 citations
University of California, Irvine
Irvine, United States
2 h-index
3 publications
87 citations
Temple University
Philadelphia, United States
2 h-index
2 publications
104 citations

Western Sydney University
Richmond, Australia
2 h-index
2 publications
69 citations
1–8 of 144
10 publications · 490 citations
10
h-index
8 publications · 462 citations
8
h-index
7 publications · 673 citations
7
h-index
CRO · 5 publications · 430 citations
5
h-index
ICS · 4 publications · 166 citations
4
h-index
1–5