Gaming Identity

Gaming Identity is a sociopsychological construct that denotes the extent to which an individual’s self-concept is shaped by their engagement with video games, distinguished by the integration of gaming-related behaviors, communities, and values into personal and social identity.

147

Publications

8.8K

Citations

219

Authors

144

Institutions

Publications per year

2017–2026

65

Authors

219

  1. AS
    Adrienne Shaw

    Temple University, United States

    5 publications · 626 citations

    5

    h-index

  2. MD
    Mark D. Griffiths

    Nottingham Trent University, United Kingdom

    4 publications · 356 citations

    4

    h-index

  3. RK
    Rachel Kowert

    University of Münster, Germany

    3 publications · 206 citations

    3

    h-index

  4. JV
    John Vanderhoef

    University of California, Santa Barbara, United States

    2 publications · 163 citations

    2

    h-index

  5. HA
    Heather A. Horst

    RMIT University, Australia

    2 publications · 69 citations

    2

    h-index

1–5 of 219

Venues

  1. Games and Culture

    10 publications · 490 citations

    10

    h-index

  2. Computers in Human Behavior

    8 publications · 462 citations

    8

    h-index

  3. New Media & Society

    7 publications · 673 citations

    7

    h-index

  4. Choice Reviews Online

    CRO · 5 publications · 430 citations

    5

    h-index

  5. Information Communication & Society

    ICS · 4 publications · 166 citations

    4

    h-index

1–5