CyberPsychology & Behavior · 2004 · 77 citations · 21 references
Social SciencesBehavioral SciencesPsychologyExperimental PsychologyMotor ControlRehabilitationVirtual RealityVirtual Reality RehabilitationBiofeedbackContinuous Performance FeedbackControl Group DesignHead-mounted Display TrainingImmersive Virtual RealityMatched Control GroupNeurofeedbackTask Performance Monitoring
In this research, the effectiveness of neurofeedback, along with virtual reality (VR), in reducing the level of inattention and impulsiveness was investigated. Twenty-eight male participants, aged 14-18, with social problems, took part in this study. They were separated into three groups: a control group, a VR group, and a non-VR group. The VR and non-VR groups underwent eight sessions of neurofeedback training over 2 weeks, while the control group just waited during the same period. The VR group used a head-mounted display (HMD) and a head tracker, which let them look around the virtual world. Conversely, the non-VR group used only a computer monitor with a fixed viewpoint. All participants performed a continuous performance task (CPT) before and after the complete training session. The results showed that both the VR and non-VR groups achieved better scores in the CPT after the training session, while the control group showed no significant difference. Compared with the other groups, the VR group presented a tendency to get better results, suggesting that immersive VR is applicable to neurofeedback for the rehabilitation of inattention and impulsiveness.
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The psychology of fear and stress
Choice Reviews Online · 1988 · 3.2K citations
Attention: Some theoretical considerations.
J. A. Deutsch, Diana Deutsch · Psychological Review · 1963 · 1.8K citations
Toward a theory of memory and attention.
Donald A. Norman · Psychological Review · 1968 · 747 citations