Concepedia

TLDR

Museums increasingly rely on communication technologies to deliver authentic experiences to online visitors. This study investigates whether customization, interactivity, and navigability affordances can provide the personal, social, and physical contexts needed for an enjoyable virtual museum experience. A 2×2×2 between‑subjects factorial experiment with 126 participants examined the presence or absence of each affordance, finding that while customization, interactivity, and navigability each confer distinct psychological benefits—sense of agency, reciprocity, and perceived reality—combining them on the same interface tends to undermine those benefits. Power usage moderates the effectiveness of each affordance, and the study discusses the resulting theoretical and practical implications.

Abstract

Museums lean heavily on recent developments in communication technologies to create an authentic experience for online visitors of its galleries. This study examines whether three specific affordances of communication technology—customization, interactivity, and navigability—can provide the personal, social, and physical contexts, respectively, that are necessary for ensuring an enjoyable museum experience. A 2 (presence vs. absence of customizable gallery) × 2 (presence vs. absence of live-chat with others) × 2 (presence vs. absence of 3D navigational tool) between-subjects factorial experiment (N = 126) found that although each affordance is associated with distinct psychological benefits (customization with sense of agency and control, interactivity with reciprocity, and navigability with perceived reality), combining them on the same interface tends to undermine these benefits. In addition, power usage moderates the effectiveness of each affordance on the interface. Theoretical and practical implications are discussed.

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