2007 · 16 citations · 13 references
Social SciencesBusiness EconomicsEconomicsBusiness StrategyGame TheoryPlatform StrategyBehavioral Game TheoryNash EquilibriumPlatform TrustRepeated GamesContent IndustriesNash Equilibrium ProblemsRepeated Game EquilibriaRepeated Game ModelsRepeated Game TheoryTrust Games
In this paper we cast DRM in a setting that allows us to model a number of current approaches as games. The DRM game is partitioned into two subgames, one that considers the game associated with content acquisition, and a second that considers how a consumer uses the content, along with a vendor's response to this usage. Examples are provided in order to demonstrate how these subgames correspond to real situations associated with content industries, and the conditions under which Nash equilibria will exist. These subgames form the primary stage of a repeated game that models a number of important long-term interactions between consumers and vendors. We analyze current strategies that attempt to influence the outcome of the repeated game, and we also consider a new type of architectural infrastructure that makes novel use of a trust authority in order to create a suitable environment for constructing DRM games that may prove useful in the future.
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Eytan Adar, Bernardo A. Huberman · First Monday · 2000 · 1.5K citations · Full text
Pierre Moulin, R. Koetter · Proceedings of the IEEE · 2005 · 308 citations
A DRM security architecture for home networks
Bogdan C. Popescu, Bruno Crispo, Andrew S. Tanenbaum et al. · 2004 · 101 citations