ACM Transactions on Graphics · 2014 · 40 citations · 74 references
ArtsPerforming Arts3D ModelingLive ArtPerformance Art3D AnimationAnimationFacial ExpressionMotion CaptureExpressivenessFacial AnimationFacial Expression AnimationFacial Expression RepresentationFacial Motion CaptureFacial Performance AnalysisMarker-based Motion CaptureMorphable Shape Models
The facial performance of an individual is inherently rich in subtle deformation and timing details. Although these subtleties make the performance realistic and compelling, they often elude both motion capture and hand animation. We present a technique for adding fine-scale details and expressiveness to low-resolution art-directed facial performances, such as those created manually using a rig, via marker-based capture, by fitting a morphable model to a video, or through Kinect reconstruction using recent faceshift technology. We employ a high-resolution facial performance capture system to acquire a representative performance of an individual in which he or she explores the full range of facial expressiveness. From the captured data, our system extracts an expressiveness model that encodes subtle spatial and temporal deformation details specific to that particular individual. Once this model has been built, these details can be transferred to low-resolution art-directed performances. We demonstrate results on various forms of input; after our enhancement, the resulting animations exhibit the same nuances and fine spatial details as the captured performance, with optional temporal enhancement to match the dynamics of the actor. Finally, we show that our technique outperforms the current state-of-the-art in example-based facial animation.
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Implicit fairing of irregular meshes using diffusion and curvature flow
Mathieu Desbrun, Mark Meyer, Peter Schröder et al. · 1999 · 1.5K citations · Full text
Deformation transfer for triangle meshes
Robert W. Sumner, Jovan Popović · ACM Transactions on Graphics · 2004 · 1.1K citations
John Lewis, Matt Cordner, Nickson Fong · 2000 · 858 citations
A muscle model for animation three-dimensional facial expression
Keith Waters · 1987 · 742 citations · Full text
Architecture, Anatomy, 3D Modeling +16