KINECT <sup>wheels</sup>

Kathrin Gerling, Michael R. Kalyn, Regan L. Mandryk

2013 · 33 citations · 7 references

Concepts

Abstract

The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible.

References

7