Publication | Closed Access
The People-Game-Play model for understanding videogames' impact on wellbeing
29
Citations
15
References
2013
Year
Unknown Venue
Quality Of LifeOnline GamingKey FactorsGame FeaturesSocial SciencesPsychologyGame DesignPeople-game-play ModelBehavioral SciencesOnline GamesGamificationGame StudiesMotivationUser ExperienceApplied Social PsychologyVideogame PlayPerformance StudiesArtsVideo Game AddictionPlayer Experience
Given the increasing popularity of videogames, understanding when, how and for whom they have a positive or negative impact on wellbeing is critical. We propose a model for exploring these questions based on existing literature and our own research. The People-Game-Play model identifies player characteristics, game features and the experience of play as key determinants of the impact of videogame play on wellbeing. We propose research exploring the relationships within and between each of these key factors is needed and identify some examples of future research in this space.
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