Publication | Closed Access
Blended intrinsic maps
334
Citations
30
References
2011
Year
Unknown Venue
Geometric ModelingCartographyGeometric AlgorithmGeometryNatural SciencesExpressive RenderingComputational TopologyManifold ModelingBlended MapReal-time Computer GraphicIntrinsic MapSurface ModelingShape ModelingComputational GeometryIntrinsic MapsAutomatic PipelineGeometry Processing
This paper describes a fully automatic pipeline for finding an intrinsic map between two non-isometric, genus zero surfaces. Our approach is based on the observation that efficient methods exist to search for nearly isometric maps (e.g., Möbius Voting or Heat Kernel Maps), but no single solution found with these methods provides low-distortion everywhere for pairs of surfaces differing by large deformations. To address this problem, we suggest using a weighted combination of these maps to produce a "blended map." This approach enables algorithms that leverage efficient search procedures, yet can provide the flexibility to handle large deformations.
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