2011 · 17 citations · 29 references
ComputingComputer SystemsMobile ComputingUser Experience DesignVisual AttentionMobile Human-computer InteractionMobile User ExperienceAccuracyAccuracy TradeoffLocation-based InteractionReal-world ApplicationUser Performance MeasurementUser Performance Metrics
The limited viewport size of mobile devices requires that users continuously acquire information that lies beyond the edge of the screen. Recent hardware solutions are capable of continually tracking a user's finger around the device. This has created new opportunities for interactive solutions, such as direct off-screen pointing: the ability to directly point at objects that are outside the viewport. We empirically characterize user performance with direct off-screen pointing when assisted by target cues. We predict time and accuracy outcomes for direct off-screen pointing with existing and derived models. We validate the models with good results (R2 ≥ 0.9) and reveal that direct off-screen pointing takes up to four times longer than pointing at visible targets, depending on the desired accuracy tradeoff. Pointing accuracy degrades logarithmically with target distance. We discuss design implications in the context of several real-world applications.
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Johnny Accot, Shumin Zhai · 1997 · 461 citations · Full text
Johnny Accot, Shumin Zhai · 1997 · 407 citations
Patrick Baudisch, Ruth Rosenholtz · 2003 · 394 citations