2003 · 28 citations · 19 references
ComputingComputational DesignComputer ScienceComputational GeometryComputer GraphicsVirtual Reality DesignGarment ConstructionVirtual RealityVirtual Reality Prototyping3D Garment Modeling3D Garment VisualizationDress Form ModelingHuman Body ModelsPhysically Based Character SimulationVirtual Garment Simulation
In this paper we present a method for dressing virtual humans using CAD cloth data. Our method is based on the idea of geometric pre-positioning and physically-based simulation for end-positioning. The geometric pre-positioning algorithm places several pieces of clothing automatically and simultaneously around the human body in such a way that the final fitting can be computed efficiently by a physically-based cloth simulation. The dressed virtual humans look realistic and our dressing method can be used in applications like a virtual boutique.
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Large steps in cloth simulation
David Baraff, Andrew Witkin · 1998 · 1.7K citations · Full text
Kwang-Jin Choi, Hyeong‐Seok Ko · 2005 · 418 citations