2011 · 19 citations · 5 references
ComputingInformation TechnologyHuman-computer InteractionMobile ComputingUser Experience DesignInterface DesignMobile Human-computer InteractionMobile Interaction DesignMobile User ExperienceRemote ManipulationCase Study EvaluationRemote ControlRemote Control SystemsUser Performance MeasurementUser Performance MetricsUser SatisfactionUser Satisfaction MeasurementZoom
A smartphone having touchscreen and short-range networking facilities makes efficient remote control for a large display. In this paper, we report on the results of a case study examining the user performance of Proximal Selection (PS) and Distal Selection (DS) of remote control widgets. DS uses a mobile pointer to zoom-in the region of interest and select the widgets on the large display. PS involves pointing at the large display to transfer the zoom-in view of the pointed region onto the mobile touchscreen and make selections thereafter. The experimental results indicate that PS outperforms DS in terms of speed and user satisfaction with physical effort involved especially in complex tasks requiring multiple widget selection. DS was found to be favorable for simple tasks as it has lower error rate and it does not require attention switch between the mobile and the large display.
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The Smart Phone: A Ubiquitous Input Device
Rafael Ballagas, Jan Borchers, Michael Rohs et al. · IEEE Pervasive Computing · 2006 · 398 citations
Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols et al. · 2002 · 279 citations
Making Interactive tv Easier to Use: Interface Design for a Second Screen Approach
Leon Cruickshank, Emmanuel Tsekleves, Roger Whitham et al. · The Design Journal · 2007 · 81 citations · Full text
Arts, Design, Interaction Design +16