Publication | Closed Access
This is fun! we're all best friends and we're all playing
115
Citations
11
References
1999
Year
Unknown Venue
Common Desktop ConfigurationCollaborative LearningEducational GameBest FriendsHigher LevelUser ExperienceEducationArtsHuman-computer InteractionCommunicationPervasive GameTechnologyEveryday LivesGame DesignComputer-supported Collaborative Learning
As computers become integrated in our everyday lives, it is important that we do not limit computer-based collaboration to distributed settings. As the demand for collaborative applications grows, it is imperative that we investigate how to effectively support co-located collaboration and fully understand the consequences of this style of interaction. This paper presents preliminary results from a research study which examined pairs of elementary school children playing a puzzle solving game in various collaborative setups. Children's activity and engagement levels when playing on a computer with multiple input devices was compared to other traditional collaborative settings (paper-based, common desktop configuration). Preliminary qualitative and quantitative analyses revealed three main benefits of providing each child with access to a mouse and a cursor: (a) children exhibited a significantly higher level of engagement; (b) children tended to be more active; and (c) children significantly preferred playing on a computer equipped with multiple input devices and cursors.
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