SIAM Journal on Computing · 1989 · 33 citations · 10 references
ComputingComputer ScienceMathematicsGame TheoryParallel ComputingTheory Of ComputationAlgorithmic ComplexityCombinatorial Game TheoryComplexity TheoryComputational ComplexityComputational Complexity ClassesParallel Complexity TheoryComplexity ClassesComputational Game TheoryParallel Algorithm ComplexityParallel ComplexityParameterized Complexity ClassesPebble GamesPebbling Games
A new two-person pebble game that models parallel computations is defined. This game extends the two-person pebble game defined by Dymond and Tompa [J. Comput. System Sci., 30 (1985), pp. 149–161] and is used to characterize two natural parallel complexity classes, namely LOGCFL and ${\text{AC}}^1 $. The characterizations show a fundamental way in which the computations in these two classes differ. This game model also unifies the proofs of some well-known results of complexity theory.
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Ashok K. Chandra, Dexter Kozen, Larry J. Stockmeyer · Journal of the ACM · 1981 · 1.2K citations · Full text
Walter L. Ruzzo · Journal of Computer and System Sciences · 1981 · 434 citations