Pebbling Games
Pebbling Games is a theoretical framework in computational complexity that models the trade-offs between space and time resources by analyzing the minimum number of pebbles (representing memory) required to traverse a directed acyclic graph under specific placement and removal rules.
49
Publications
2.9K
Citations
83
Authors
48
Institutions
Publications per year
2017–2026
5
Parents
49
Jiawei Hong, H. T. Kung · 1981 · 450 citations
Pebble game algorithms and sparse graphs
Audrey Lee, Ileana Streinu · Discrete Mathematics · 2007 · 223 citations
Fan Chung · SIAM Journal on Discrete Mathematics · 1989 · 181 citations
A polynomial algorithm for the min-cut linear arrangement of trees
Mihalis Yannakakis · Journal of the ACM · 1985 · 127 citations · Full text
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University of California, Santa Cruz, United States
2 publications · 136 citations
2
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48
Stanford University
Stanford, United States
5 h-index
9 publications
674 citations
Bielefeld University
Bielefeld, Germany
3 h-index
3 publications
93 citations

KTH Royal Institute of Technology
Stockholm, Sweden
3 h-index
7 publications
134 citations

Smith College
Northampton, United States
2 h-index
2 publications
261 citations
University of California, Santa Cruz
Santa Cruz, United States
2 h-index
2 publications
136 citations

University of Massachusetts Amherst
Amherst Center, United States
2 h-index
2 publications
261 citations
University of California, Berkeley
Berkeley, United States
2 h-index
4 publications
59 citations

Université Grenoble Alpes
Saint-Martin-d'Hères, France
2 h-index
4 publications
147 citations
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3 publications · 95 citations
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JACM · 3 publications · 239 citations
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2 publications · 65 citations
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1 publications · 11 citations
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Repository · 1 publications · 11 citations
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