Pebbling Games

Pebbling Games is a theoretical framework in computational complexity that models the trade-offs between space and time resources by analyzing the minimum number of pebbles (representing memory) required to traverse a directed acyclic graph under specific placement and removal rules.

49

Publications

2.9K

Citations

83

Authors

48

Institutions

Publications per year

2017–2026

5

Authors

83

  1. RE
    Robert E. Tarjan

    Princeton University, United States

    6 publications · 380 citations

    6

    h-index

  2. JN
    Jakob Nordstr”öm

    KTH Royal Institute of Technology, Sweden

    3 publications · 66 citations

    3

    h-index

  3. SM
    Siu Man Chan

    University of California, Berkeley, United States

    3 publications · 60 citations

    3

    h-index

  4. PH
    Philipp Hertel

    University of Toronto, Canada

    2 publications · 71 citations

    2

    h-index

  5. PG
    Phokion G. Kolaitis

    University of California, Santa Cruz, United States

    2 publications · 136 citations

    2

    h-index

1–5 of 83

Venues

  1. SIAM Journal on Computing

    3 publications · 95 citations

    3

    h-index

  2. Journal of the ACM

    JACM · 3 publications · 239 citations

    3

    h-index

  3. Theoretical Computer Science

    2 publications · 65 citations

    2

    h-index

  4. Integers

    1 publications · 11 citations

    1

    h-index

  5. ArXiv.org

    Repository · 1 publications · 11 citations

    1

    h-index

1–5