2013 · 18 citations · 13 references
ArtsDesignDigital DesignInteraction DesignInteractive DesignInteractive MediaEmbodied InteractionPlay Space DesignPlayground DesignPlayground GamesCreative Play SpacesImmersive Game DesignIntrusion Into Physical SpaceMotion-based InteractionShowing EngagementSocial Play
In playground games, an important part of engagement occurs in the physical space where people focus on each other's movements. In contrast, digital games often focus on engagement via a screen. By combining digital elements with playground ideas we identify new design opportunities where players are given freedom to play face-to-face. During a Game Jam workshop, we explore this design space by looking at innovative ways that digital technology can respond to movement. We find by removing the disparity between player movement and its digital representation, players can concentrate on each other and enjoy closer interaction. Through the exploration of digital elements and playground ideas, we suggest designers of movement-based games should consider the design space between the player and the screen using interactive technology to create engaging social digital play experiences.
13
Designing the spectator experience
Stuart Reeves, Steve Benford, Claire O’Malley et al. · 2005 · 433 citations · Full text
Arts, Design, Performing Arts +17
Florian Mueller, Stefan Agamanolis, Rosalind W. Picard · 2003 · 359 citations
Maiken Hillerup Fogtmann, Jonas Fritsch, Karen Johanne Kortbek · 2008 · 124 citations
Informing the Design of Proxemic Interactions
Nicolai Marquardt, Saul Greenberg · IEEE Pervasive Computing · 2012 · 90 citations
Things aren't what they seem to be
Yvonne Rogers, Mike Scaife, Eric Harris et al. · 2002 · 78 citations
Arts, Design, Educational Technology +17