IEEE Transactions on Visualization and Computer Graphics · 2014 · 11 citations · 42 references
ArtsPhysics3D ModelingMotion DesignMotion Planning2D Animation3D AnimationCharacter AnimationCharacter ModelingKinematicsModeling For AnimationCharacter Design For AnimationCharacter WalkHuman Motion SimulationMotion GenerationMotion RepresentationMotion SynthesisPairwise Distance EstimationPhysically Based Character Simulation
We present an optimization framework that produces a diverse range of motions for physics-based characters for tasks such as jumps, flips, and walks. This stands in contrast to the more common use of optimization to produce a single optimal motion. The solutions can be optimized to achieve motion diversity or diversity in the proportions of the simulated characters. As input, the method takes a character model, a parameterized controller for a successful motion instance, a set of constraints that should be preserved, and a pairwise distance metric. An offline optimization then produces a highly diverse set of motion styles or, alternatively, motions that are adapted to a diverse range of character shapes. We demonstrate results for a variety of 2D and 3D physics-based motions, showing that the approach can generate compelling new variations of simulated skills.
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