Publication | Closed Access
Back-to-Front Display of Voxel Based Objects
213
Citations
29
References
1985
Year
Geometric ModelingMachine VisionEngineeringNatural SciencesAdvanced Display TechnologyBack-to-front Display3D Modeling3D VideoComputer-aided Design3D ReconstructionComputational GeometryHead-mounted DisplayVoxels SliceSurface DetectionVolume RenderingComputer VisionGeometry Processing
This straightforward 3-D display algorithm traverses voxels slice by slice to project each voxel on the screen. No surface detection or z-buffer is needed.
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