Publication | Closed Access
Individual and collective activities in educational computer game playing
86
Citations
4
References
1997
Year
Unknown Venue
Cultural-historical Activity TheoryFifth DimensionCultureOnline GamingCollaborative LearningSocial Learning EnvironmentEducationCscl EnvironmentsGamesArtsEducational GameLearning EnvironmentGame DesignComputer-supported Collaborative LearningCollective Activities
The Fifth Dimension is an afterschool setting where collaborative learning is organized around computer game playing. Learning and cooperation in the Fifth Dimension are analyzed in the paper from the point of view of Activity Theory, a conceptual approach originating from Russian cultural-historical psychology. It is proposed that the mechanisms underlying the influence of social context on learning and development are mutual transformations between individual and collective activities. Three distinct phases of intersubjectivity "life cycles" are identified: (1) external coordination of individual activities, (2) emerging group identity, and (3) transfer of group experience to individual activities. Implications of the study for design and evaluation of CSCL environments are discussed.
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