2013 · 10 citations · 9 references
Early Programming BehaviorEducationProgramming Language TeachingElementary EducationStem EducationStory IdeasLearning EnvironmentMiddle School StudentsLearning SciencesDesignStudent-centered LearningClassroom InstructionInteractive StorytellingStory ScenesCurriculumMiddle School CurriculumDesign ThinkingProject-based LearningDigital Learning
Research suggests that storytelling can motivate middle school students to explore computer programming. However, difficulties finding and realizing story ideas can decrease time actually spent on programming. In this paper, we present guidelines for constructing story scenes that reliably inspire ideas for novice programmers creating stories. To evaluate the impact of pre-built scenes with strategic design constraints on early programming behavior and attitudes, we conducted a between-subjects study comparing participants who used pre-built scenes and participants who crafted their own scenes. The results suggest that story starter scenes enable novice users to explore programming in the environment sooner, allow users to add and modify significantly more novel programming constructs during the length of the study, and maintain motivation for learning to program via storytelling.
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Houman Alborzi, Allison Druin, Jaime Montemayor et al. · 2000 · 179 citations · Full text
John Maloney, Leo Burd, Yasmin B. Kafai et al. · 2004 · 159 citations
Lisa Sherman, Allison Druin, Jaime Montemayor et al. · 2001 · 45 citations
Tangible User Interface, Digital Storytelling, Engineering +13